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Wasteland Coliseum - Pandora: Chains of Chaos

My first big project for Party Llama Games was to build a coliseum arena for the Wastelands zone! It's only about 21 mesh assets in total; 2 2048 textures for the biggest assets, 1024 for the rest and a few 256 textures for damage and blood decals. I initially made this UE4 scene as a way to test out the materials, textures and decals before sending them to be integrated into the game, but I had a little too much fun building it and decided to use it as a showcase of what you can do with a relatively small number of assets.

Large coliseum pieces used to build the arena

Large coliseum pieces used to build the arena

Smaller props used in the coliseum

Smaller props used in the coliseum

Damage and blood decals - all 256 textures with customizable masking levels

Damage and blood decals - all 256 textures with customizable masking levels

This material setup for the damage decals allows the level of the alpha mask to be adjusted, adds Bump Offset to fake additional depth, and adds customizable basecolour lightness/darkness/AO overlay to help it blend with the surface it's placed on.

This material setup for the damage decals allows the level of the alpha mask to be adjusted, adds Bump Offset to fake additional depth, and adds customizable basecolour lightness/darkness/AO overlay to help it blend with the surface it's placed on.